AI Insights · Timothy · July 2022
Top 5 Educational Games on Android in Mexico - Q2 2022
Discover the performance trends of the top 5 educational games on Android in Mexico during Q2 2022, focusing on weekly downloads, revenue, and active users.
During the second quarter of 2022, educational games on the Android platform in Mexico saw varied performance trends. Here, we delve into the weekly downloads, revenue, and active user metrics for the top 5 apps in this category.
Lingokids - Play and Learn experienced a fluctuating trend in weekly revenue, peaking at approximately $5.7K at the end of March and then stabilizing around $4K-$5K for the rest of the quarter. Weekly downloads saw a notable peak of 27.3K in late May before declining to 11.4K by the end of June. The app’s active users started at 70.4K and saw a decline towards the end of the quarter, reaching around 53.9K.
Buddy.ai: Fun Learning Games showed consistent weekly revenue, hovering around $600-$800, with a slight dip to $375 in mid-May. Weekly downloads peaked at 17.6K in late April but then saw a decline, stabilizing around 4K-5K by the end of June. Active users peaked at 30.4K in late April and gradually decreased to 13.1K by the end of the quarter.
Montessori Preschool, kids 3-7 had a stable performance in weekly revenue, consistently around $450-$600. Weekly downloads ranged from 4.8K to 7.9K, with a notable increase to 7.1K in mid-June. Active users remained relatively steady throughout the quarter, fluctuating between 21K and 25K.
Papumba: Games for Kids 2-7 showed modest weekly revenue, generally around $300-$450, with a peak of $487 in late April. Weekly downloads were relatively low, peaking at 4.1K in early May but then dropping to below 500 in early June. Active users peaked at 4.7K in early May and then saw a decline to around 2.2K by the end of June.
PlayKids+ Cartoons and Games had a stable weekly revenue between $200-$400, with a peak of $395 in mid-April. Weekly downloads started at 13.9K in late March but then significantly dropped to below 1K by the end of June. Active users began at 75.8K and gradually decreased to around 31.6K by the end of the quarter.
These insights are based on data from Sensor Tower, which provides more detailed and comprehensive analytics for those interested in further exploring the performance of educational games and other apps.